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Up the topless pit -No one comes back from the dead-

https://mechano.itch.io/up-the-topless-pit-no-one-comes-back-from-the-dead
Short game I made for practice and to learn a few tricks.
With this project I learned how to use the Timeline feature of Unity as well as implement new graphical features such as cubemap for reflections in shader graph.

Intro of the game. Used the Timeline addon for Unity to animate the title text, the camera and keep the player input disabled to seamlessly transition  from the intro to gameplay.

Intro of the game. Used the Timeline addon for Unity to animate the title text, the camera and keep the player input disabled to seamlessly transition from the intro to gameplay.

Main mechanic of the game. Pick up medallions to make the ever closing walls open up and again and earn some extra time alive.

Main mechanic of the game. Pick up medallions to make the ever closing walls open up and again and earn some extra time alive.

Cubemap shader. It adds a grayscale cubemap texture to the color. The cubemap is mapped using a reflection vector of the view direction and the mesh's normals

Cubemap shader. It adds a grayscale cubemap texture to the color. The cubemap is mapped using a reflection vector of the view direction and the mesh's normals

The character is made of planes attached to an armature, since it's a pixelated 2d game, modelling an actual skeleton would be a waste. The flame on its head uses vertex alpha to determine the color of the material and also to mask the vertex movement

The character is made of planes attached to an armature, since it's a pixelated 2d game, modelling an actual skeleton would be a waste. The flame on its head uses vertex alpha to determine the color of the material and also to mask the vertex movement

the stage model is made of simple meshes, vertex colors is used to act as the lighting of the scene and to show difference between types of platforms

the stage model is made of simple meshes, vertex colors is used to act as the lighting of the scene and to show difference between types of platforms

different kinds of platforms in game, ice looking platforms move while the rock looking ones are static

different kinds of platforms in game, ice looking platforms move while the rock looking ones are static

moving platforms in action

moving platforms in action