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Candy 3D Model Over the Years

Compilation of all the finished models of Candy used for my project.

First iterations of the model, reducing poly count each time but trying to keep the model nice looking. None of these reach 1k tris.

First iterations of the model, reducing poly count each time but trying to keep the model nice looking. None of these reach 1k tris.

Model swap tests to keep the models silhouette consistent at different angles.

Model swap tests to keep the models silhouette consistent at different angles.

Abandoning the low poly limits, going for a watercolor shading style, but keeping the polycount under 5k tris.

Abandoning the low poly limits, going for a watercolor shading style, but keeping the polycount under 5k tris.

Complete redesign of the character, keeping the iconic head shape but simplifying the body shape. Polycount is still kept fairly low for today's standards, even though it's a considerable bump from previous models.

Complete redesign of the character, keeping the iconic head shape but simplifying the body shape. Polycount is still kept fairly low for today's standards, even though it's a considerable bump from previous models.

Polish and redesign of the gun model

Polish and redesign of the gun model

WireframeView

WireframeView

Wireframe View

Wireframe View