Practice to get the feel of how animation tools work in unreal such as animation blueprint, blend spaces and montages
Using layered blend per bone to play the basic locomotion animations and the shooting animation when necessary
Using blend space 1d to smoothly transition from a slow walking animation to a full run animation
Using additive animation to make the player character crouch when landing regardless of the underlying animation playing. Learned how to make animation montages and AnimNotify too.